Gaming Blog #3 Shiny Hunting (New Target!)
I'm still on the shiny hunt grind and I'm trying to get my dream shinies - Cresselia and Rayquaza. I'm going through the Dynamax Adventures in Pokemon Sword.
Some thoughts on the matter:
1.) The counter is totally not counting the number / time amount I spent trying to hunt Cresselia in Brilliant Diamond Shiny Pearl. And well, frankly the BDSP method was torture.
2.} I have considered using a third party app that uses a webcam to track your character's eye blinks and can land you a shiny frame in Brilliant Diamond/Shining Pearl (Link leads to video tutorial on how to set it up). I got fairly far into setting it up but I'd have to recalibrate the program each time I wanted to try using that method.
2.5) Back in like 2013-2014, when RNG manipulation was first making it's rounds online, I found a friendly person on tumblr who helped me find my shiny frame in Pokemon Emerald. I had a whole setup for shiny Rayquaza - a stopwatch, an excel sheet with the possible Rays I can land on and a dream, but I was in HS and my patience was thin.
3.) Shiny hunting is a insane hobby for insane people actually but what's nice about it is that it feels like youre rewarded for understanding niche mechanics of the game. There's a video essay: The Math Behind the Unluckiest Shiny Hunts of All Time which really delves deep into the probability of shiny hunting. It's a really interesting video - but the fun part about it was how players can manipulate aspects of the game to increase the odds of finding the right shiny!
4.) I'm running out of video essays. I think I'm at "The Lore of Wizard 101" which is wild honestly.
5.) I have no idea where I'm going with this blog post - I have a genuine love for shiny hunting / shiny hunters. It's peak "turn off brain and put on a show in the background." It's fairly easy once you know how to do it and it's fun, if you are an insane person and you can literally vibe by doing the same action 100+ times for a different color 3d model. It's gambling on one hand but it's also rewarding the player for understanding niche game mechanics. It's peak game design, I think.